Showing posts with label the new avengers. Show all posts
Showing posts with label the new avengers. Show all posts

A Fast Exciting All Action Game

War Of The Daleks

Entrepreneur, engineer and inventor of the Spirograph, Denys Fisher was the creative driving force behind an enduring and very very 'British' toys and games company. No, seriously. You really don't have any idea of just how idiosyncratically regionally niche-targeted their output was. Despite being at least partly bankrolled by the vastly more internationally aware Palitoy - which in turn was at least partly bankrolled by American-as-they-come toy and game conglomerate Hasbro - Denys Fisher Toys specialised in securing the rights to what were in the main the most localised and parochial of cultural phenomena imaginable and creating toys and games around them. Famously this included the first ever range of Doctor Who action figures, less famously the official Roger De Courcey's Nookie Bear Ventriloquist Doll, and a staggering quantity of board games.

From sportsmen to disc jockeys, from disruptive puppets to inevitable gift books from well-meaning relatives, if a single child so much as recognised it in passing then Denys Fisher would rush out a board game based on it, and the less chance that the concept had of inspiring international licensing deals the better. Some of these, it has to be said, were of remarkably high quality and equally high concept. Others were very much not. Here then are some of the good, the bad, and the based around a scrawny old bastard...


On The Buses (1973)

On The Buses

It's easy to forget just how popular On The Buses really was in its day. Mainly because of its wince-inducing attitude towards women and minorities and the fact that it appeared to have left all of its jokes back at the depot, but even so, it's worth pointing out that it inspired no less than three hit feature films and - more importantly - a board game. Which, to be honest, is actually quite fun, involving little more than successfully collecting and dropping off three passengers without being interrupted by Blakey by means of dice, cards, a zany road map, and chunky plastic buses and punters. Denys Fisher specialised in making simple gameplay concepts into visually and often mechanically elaborate affairs, and you'd be hard pushed to find a better example of the phenomenon than this. Yes, that was me being nice about On The Buses. I 'ate you, Butler.


Harvey Smith's Show Jumping (1974)

Harvey Smith's Show Jumping

1972 Olympic Equestrian Hero and tabloid-infuriating flicker-of-'V's'-at-judges lends his name to this curious gameplay mish-mash involving dice, cards and good old fashioned chucking plastic horses around a board in an attempt to attain the perfect Descending Oxer. "You can't get nearer to the real thing without taking part", says Harvey, which as non-committal aversions of endorsement go is right up there with "With Richard Hurndall you got a complete character".


Dad's Army (1974)

Dad's Army

Cartoonish counters depicting the entire regular cast make their way across a military map of Walmington-On-Sea, upending Nazi insignias and replacing them with the good old British Union Flag. Yes, you did read that right, and owing to this uneasy combination of cuddly bumbling loveableness and blood-chilling verboten symbolism it's now almost impossible to buy or sell a copy of this game on leading auction sites. Honestly, it's almost as though someone was erring on the side of caution when it came to facilitating the dissemination of potentially and widely-acceptedly offensive and upsetting material and wanted to make sure they were doing the right thing by the overwhelming majority of their customers. What will Plastic Bertrand and those Eurocrats in Brussels think of next?!


It's A Knockout! (1974)

It's A Knockout!

And if you want potentially troublesome artwork, look no further than the box of this over-complicated affair based on the popular BBC... whatever in the name of sanity it was, prominently featuring a certain disgraced celebrity splashed across a good third of the available space. Requiring substantial pre-game assembly and an assortment of 'mini-boards', the overall effect is a strange attempt at replicating the onscreen madness of people in cow costumes falling into giant paddling pools and audiences who seemed to make as much noise when silent as when roaring with laughter by pitting players against each other in flimsy approximations of such zany and madcap sports as tiddlywinks, target shooting and good old patriotic football, the latter presumably included with the aim of preventing them pesky remoaners from refusing to suck it up like good loosers and sneakily pretending it's actually Jeux Sans Frontieres. All of which is academic, frankly, as the latterday unpleasant associations mean that nobody is likely to be playing it anyway. Not that what came next was really that much better, mind...


Miss World (1974)

Miss World Game

Yes, you too can experience the 'glamour, tension and excitement' of the outmoded beauty contest that people keep trying to inexplicably revive, as creepy-looking cheap plastic dolls make their way on a 'World Tour' around a board dotted with glamour, travel, money and men who 'know what to do', hoping to beat all the others to the 'Golden Spotlight' stage. In the nearest thing that can be found to fairness it is at least an ambitious and unusual three-dimensional gameplay gambit, and did include a black doll at a time when such a move would probably have provoked the average adherent of the Miss World contest to smash their head against a piece of paper until the blood spelt out a letter to the Daily Mail demanding that someone hurry up and invent Nigel Farage, but there's no getting away from the fact that everything about it is built on a solid foundation of wrong, and doubtless there were many ugly scenes that Christmas Day as inattentive relatives bought a copy for someone with a distinctly unimpressed mother. Possibly mindful of this, the following year's Miss UK variant scaled it back into a basic board and card game with even the slightest hint of strategy and intelligence involved, but at the end of the day we're still with the protesters flourbombing Bob Hope. If only there was an environmentally-aware peace-promoting cyborg with a roll-back arm around when we needed one.


The Six Million Dollar Man (1975)

The Six Million Dollar Man

Bostin' Steve Austin has his telescopically-eyed work cut out for him as there are three exact replicas of him on the Bionic loose, and the only way to prove that he's the real deal is by completing a set of Ludo-esque 'missions' on a game board. It's spinners, cards and Miss A Turn squares all the way without acheiving or including anything even halfway rivalling Denys Fisher's still-impressive range of Six Million Dollar Man action figures, but having the players genuinely not knowing which of them is the genuine article is a novel twist, and it was sufficiently successful to be followed later in the year by Bionic Crisis, a quasi-electronic effort that saw players attempting to revive a kaput Steve Austin by deciphering his circuitry without accidentally blowing a fuse. All in all, an admirable attempt to match the imagination and innovation of a forward-thinking TV smash, but even these two were essentially just a warm-up for the next Denys Fisher offering.


War Of The Daleks (1975)

War Of The Daleks

Released just as Davros made his inaugural trundle across the screen, the 'second wave' of Dalekmania gave rise to this mighty effort, which was better than anything released during original 'Dalekmania' and possibly even better than any other board game ever. On top of a dazzlingly-illustrated sprung dancefloor-esque board of wedding cake thickness, comic strip 'rebels' make their way towards a Dalek Command Centre in the hope of destroying it, while eight excellently rendered chunky plastic Daleks (complete with utterly pointless and function-free revolvable head sections) rotate around exterminating any player that gets in their path. Even at the end there's one last twist, as when the infiltrated Command Centre literally collapses, there's a rogue component that could result in you blowing yourself up as part of the heroic quest and technically not really winning. Although Terry Nation would usually let any old bollocks go by in the name of squeezing a bit more money out of his creations, this was an of an unusually high standard for early Doctor Who merchandise, so we can only guess at how exciting an actual Doctor Who game based on Doctor Who itself would have been.


Doctor Who (1975)

Doctor Who

Tom Baker counters! A blue plastic Tardis! Alien planets featuring dinosaur things biting chunks out of spaceships! 'Computer Printout' cards! A thrill-a-move race through time and space! All of which can only go so far towards disguising the fact that this is really just yet another Ludo variant, albeit with the Tardis allowing you to move - gasp - two spaces at once. One of the finest-looking items of seventies Doctor Who merchandise - and, lest we forget, available in two different box designs - but also one of the least satisfying to actually use for its intended purpose. Still more fun than Battle For The Universe, though.


The Guinness Game Of World Records (1975)

The Guinness Game Of World Records

What would any self-respecting child want even less than a gigantic ton-weighing book crammed full of facts and figures about the world's biggest leaf? That's right, a board game that attempted to reflect its McWhirter-recorded contents by requiring them to answer arcane statistical questions about the best/worst/longest immersed and complete a series of Waddington's Games Compendium-esque sub-tiddlywink plastic 'challenges', as demonstrated on the box by a misleadingly awestruck Bristow-alike. Tailor made for parents who enjoyed shouting at you for 'not trying hard enough', this was less a game than an 'outward bound activity day' in your very own home in a handy cardboard box.


Are You Being Served? (1975)

Are You Being Served?

Displaying more attention to the logistical realities of retail than the actual sitcom did, this gaudily realised suspiciously Cluedo-esque effort requires players to pick a character - yes, you can even be Young Mr. Grace - and thriftily stock up on clobber to flog in Grace Bros. This relatively sober gameplay design may not have been especially evident from the box, which featured Mrs Slocombe looking disapprovingly, Miss Brahms looking appreciatively, Mr Lucas looking lecherously, Mr Grainger looking analytically, Captain Peacock looking stoically, Mr Humphries looking alarmedly and Mr Rumbold looking lord-alone-knows-whattishly at a pair of ladies' pants.


Bruce Forsyth's Generation Game (1975)

Bruce Forsyth's Generation Game

His face may take up the lion's share of the box design - and there were two of them too - but there's no indication whatsoever that Bruce actually wants to play this game with you. Instead there's a model of the set complete with sliding doors, an oversized countdown clock and a series of fun-for-all-the-family challenges involving some flimsy plastic props, and not even a single plastic Brucie in 'thinker' pose to go with them. So, relatively faithful to the format of the show, but not really anything more significant than you could have made up when trying to 'play' The Generation Game at home on a wet Saturday afternoon. Or, as the host might have had it, "I'll just make a note of that... rip-off!". But at least you can still play it in polite society...


Jimmy Savile's Pop Twenty (1975)

Jimmy Savile's Pop Twenty

Well, there's no getting away from this "great new game that captures all the excitement of today's pop scene", despite it involving little more than moving boringly around a board filled with Roy Wood-esque 'rockers', embarrassingly unrealistic 'fans' and cigar-chomping 'manager' figures in pursuit of 'gold discs', complete with a patronisingly excitement-free 'turntable' in the middle, and all of it suspiciously redolent of the perspective of someone who was determined to use 'the pop scene' to their personal advantage whilst neither knowing nor caring what it actually involved. So little surprise about their choice of celebrity endorsement, then. "Join in the chart-topping race and head for the Number 1 spot with Pop Twenty!", lies 'Yours Groovily' on the box. It's pleasing to surmise that few would have done even at the time.


James Hunt's Grand Prix Racing Game (1976)

James Hunt's Grand Prix Racing Game

The bad boy of Formula One gets his 1976 World Championship victory commemorated with his very own board game, involving natty plastic cars guided around a deceptively simple-looking racetrack via a complicated system of cards to determine speed, acceleration, petrol et al, with the winner being the first to complete the democratically nominated amount of laps. An accurate reflection of his celebrated skill and judgement on the circuit, all told, though sadly there were no cards to represent being booted out of £3,000,000 'lovenests'.


The George V. Mildred Dice Game (1976)

The George V. Mildred Dice Game

Quite what possessed someone to put TV's top dysfunctional sitcom couple on the box of a barely modified adaptation of enduring dice game Duell will have to remain a mystery. But that's exactly what this is, and nothing more. You'll search in vain for a 'FEED TRUFFLES MISS A TURN' square or a plastic model of Tristram's tyre-fashioned 'Space Station'. And this wasn't even the most inexplicable celebrity comedy tie-in released by Denys Fisher...


The Morecambe & Wise Game (1976)

The Morecambe & Wise Game

For no readily obvious, sane or logical reason, Etic And Ern saw fit to lend their names and images to this perplexing variant on the Connect 4 formula which somehow involved flipping around Andy Warhol-esque images of their sunshine-requesting faces. Not exactly a popular feature of their BBC shows, it has to be admitted, although rumours persist that it may have been a weekly occurrence when they went to Thames at the end. Anyway, you can hear lots more about this game in this edition of Looks Unfamiliar.


Rod Hull's Emu Game (1976)

Rod Hull's Emu Game

A fully operational glittery blue bird-skewed variant of the widely-bastardised proto Pac-Man Mr Mouth game, involving flipping counters into the rotating mechanical beak of TV's top Parky-twatter, replete with authentically luxurious fur. Sadly, despite the implications of the title and indeed his appearance on the box, Rod appears to have been otherwise engaged, doubtless lured away by the suggestion of green jelly. Either that or he'd been promised that there was another Rod Hull And Emu Game in the pipeline.


The Bionic Woman (1976)

The Bionic Woman

Although spun off from The Six Million Dollar Man, The Bionic Woman wasn't just a direct airlift only with hydraulic knockers or something, but a hugely successful series in its own right, with its own cast of characters, thematic obsessions, moral perspective and strictly observed limitations on bionic capabilities. This game on the other hand wasn't THAT far removed from the Six Million Dollar Man one, but it did at least kit out Jaime with a more complicated board, a more complicated set of interlocking assignments, and the unpredictable random appearance of Steve Austin, not always in a directly useful capacity. Sadly, The Bionic Dog does not show up demanding Bonio.


Bat-Man (1977)

Bat-Man

Holy Rare Internationally Licensed Variants Of Top-Selling Board Games! Now almost impossible to find in a half-complete state for less than seventeen million pounds, this appears to have been a 'darker' rejigging of an existing American board game based on the Caped Crusader, with a standard board replaced by an overhead view of Gotham City, a handful of thoroughly expected 'constantly moving' villains on the run, and boring plastic pegs replaced with stand-up Batman and Robin counters which - excitingly - could be role-reversed by players as and when their individual skillsets were called on. Sadly, however, this was just pre-the Filmation series, so we don't get Bat-Mite popping up offering to help. Completists may also wish to seek out the All-Star Comic Action Heroes Game, which roped in several of their DC Comics pals to help but was otherwise more or less exactly the same.


The New Avengers (1977)

The New Avengers Board Game

Gentlemen - we can reissue the The Six Million Dollar Man board game with the artwork changed... we have the technology! Yes, it's more or less the exact same 'mission'-skewed setup as before, only reconfigured to feature Steed, Purdey and Gambit taking on The Cybernauts alongside entirely canonical villains The Mad Major and The Scarlet Skull. Also apparently includes a 'unique' umbrella and hat-themed spinner. Yes, whatever you say, Denys. Not strictly a board game, but it's worth pointing out that this did come accompanied by The New Avengers Shooting Game, which is now worth a small fortune but was not exactly in keeping with the spirit of the series. And which, surprisingly, was not reissued to cash in on The Professionals instead. In fact, astonishingly, that doesn't seem to have inspired any board games at all. Presumably Bodie thought dice were 'namby pamby'.


Multi-Coloured Swap Shop (1978)

Multi-Coloured Swap Shop

Despite the regulation cover-dominating photo of Noel, and despite the repeated artwork appearance of Posh Paws, this ambitious 'computer'-aping semi-mechanised affair audaciously concerned itself with the actual basic phone-in toy exchange framework of Swap Shop, rather than any acknowledgement of the pop groups, the interruptions from The Odd Ball Couple and Skip And Fuffy, or John Craven exhorting us all to take a look at some of Britain's disappearing wildlife. Thus it was that one of the very few tangible reminders of a genuinely revolutionary Saturday Morning show came to embody the very detail that the fewest people remember about it. Meanwhile, if you don't want your mind to liquify, try not to concentrate on the fact that most of the actual real life 'swaps' probably included all of the above games.

Playing pieces from the Miss World Game.



If you want to hear me on the radio talking about Denys Fisher board games, including an amusing story about the Miss World game, then you can find that here.

You can find an expanded version of this piece, with more on the board games and the story behind Denys Fisher Toys, in Can't Help Thinking About Christmas, available in paperback here or from the Kindle Store here.



You can find lots more about old TV shows and ridiculous tie-in merchandise in Well At Least It's Free, available in paperback here or from the Amazon Kindle Store here.

This Was... Cult Fiction Part 6: 'This Is... Cult Fiction Royale'


One of the big frustrations for soundtrack collectors of yore - and TV soundtrack collectors in particular - was that the commercially released versions of your top favourite theme tunes never quite matched up with what was heard on screen. The odd ill-advised funked-up abberation aside, they were by and large very close approximations, but were always sufficiently 'different' to cause the sort of frustration that could never be sensibly explained to anyone else; the guitar that came in just that bit further away from the beat, the shrill exotic wind instrument replaced with a more Pye Records-friendly session flautist, the abrupt ending jettisoned in favour of a repetitive and overlong fadeout, and so on and so on and so on and living in harmony they're the friendly enemies living in harmony they're the friendly enemies living in harmonOH JUST STOP. In some extreme cases, like that of Randall And Hopkirk (Deceased), the hapless punters wouldn't even have got any kind of variation on the original recording at all, with the few - and even in some cases lone - commercially available versions being shunted out by the yard by one of the many and unvaried faceless big bands and orchestras that specialised in such cheap and not always especially cheerful cash-ins.

One such cheap and not especially cheerful cash-in was the long-forgotten ramble through the theme from Randall And Hopkirk (Deceased) released as a latterly-dizzying-sum-fetching single by Norrie Paramor & His Orchestra. This alone was enough of a holy grail for collectors (don't bother, though, it's rubbish); the spectral harpsichord tingling of Edwin Astley's original on-screen version was so far beyond the realms of availablity that people didn't even bother wishing that it would come out, and instead just contented themselves with muffled and hissy recordings they'd made from VHS tapes. Like so many other similarly great yet elusive pieces of soundtrack music, it was destined to gather dust on a shelf in some archive where nobody actually knew where it was, tantalisingly just on the edge of continuity-announcer-hijacked consciousness but seemingly destined never to find its way onto CD.

Late in 1996, however, some enterprising soundtrack collector decided they'd had quite enough of this nonsense, and wrote to 'QAnswers', Q Magazine's authoritative rock itch-scratcher extraordinaire, asking the intrepid ask-arounders if there was any way in which the original recording could ever be made commercially available. Surprisingly, the answer came back that the compilers of the Cult Fiction series were looking into whether the original Edwin Astley recording of Randall And Hopkirk (Deceased), spectral harpsichord tingling and all, could be incorporated into a collection of TV detective themes pencilled in for the New Year. Needless to say, the mere suggestion that they were looking into the possibility of licensing otherwise unavailable original original original soundtrack recordings led to all manner of excitement and speculation. By the twin laws of averages and diminishing returns any compilation series onto its sixth volume should have long since started to run the already flimsy concept into the ground - and Trackspotting of course couldn't even manage a single volume without doing so - but this news suggested that they were all set to outdo all of their previous and indeed not inconsiderable achievements. Whatever the next Cult Fiction album ended up being called, it looked likely to be the album that a great many of the series' fans had always wished existed.

When This Is... Cult Fiction Royale duly appeared late in 1997, it wasn't exactly a 'detective themes' album as such, but neither was it the throwback to now-badly-outmoded Tarantino-worship that the continentally-skewed burger-scoffing title suggested. So... what exactly was it, then? Well, the cover artwork, showing an old-skool petrol-guzzler, a foxy chick in a Paloma Faith-esque wallpaper-pattern jumpsuit, and what experts believe to be Matthew McConaughey's character from Dazed And Confused as rendered by a court artist who'd just been fired for being slightly too accurate, was giving nothing away, and the tracklisting appeared, on first glance at least, to be bewilderingly all over the place. The 'theme', if there could be said to be anything resembling a tangible 'theme' at all, appeared simply to be 'being the best Cult Fiction compilation of the lot', and it's fair to say that this ambitious benchmark was one that they ended up vaulting with ease. Whether by accident or design - well, come on, it's going to be 'design' isn't it - they had managed to gather together just about everything that a Cult Fiction devotee might concievably still want in the one place. Well, technically two places, given it was a double CD set, but you get the general idea.

In fact, This Is... Cult Fiction Royale was such a mighty collection of tracks that it was easy to miss the fact that a good thirty percent of them had already appeared on previous Cult Fiction compilations. And indeed sufficiently mighty that even when you did notice this, it hardly seemed to matter, though admittedly the fact that many were also appearing in full this time around did help a bit. Joe 90 (with 'wow' reassuringly intact), Hill Street Blues, The Return Of The Saint, The Professionals, Man In A Suitcase, Get Carter, The Champions, Avenues And Alleyways from The Protectors, Mission Impossible, Danger Man, The Man From UNCLE, Strange Report, The New Avengers and Tales Of The Unexpected (the only one of them still to be suffering from early-fade-out-itis) all show up for a repeat performance, but they're all such great pieces of music that you really don't mind hearing them again in a new context. On top of which, there's a couple of welcome surprises amongst their fellow returnees; the James Bond Theme is in its original Connery-era single-version guise as credited to (cough) 'Monty Norman', there's a thundering funked-up take on The Sweeney as recorded for mysteriously undiscernible purposes by library music mainstay Simon Wallace and alternative comedy's own piano-pounder Simon Brint (and yes, the alarming drumming may well be courtesy of Rowland Rivron), and as an entertaining white elephant there's the 12" extended version of a partially successful 'Big Beat' reworking of the original The Professionals theme by Blue Boy, which as you're probably suspecting by was indeed the less successful follow-up to the still-fantastic earlier-in-the-year hit Remember Me.


And what of that much-vaunted 'new stuff' that allowed for this equally much-vaunted 'new context'? Well, the two-disc set gets off to a barnstorming start with two previously-neglected instrumentals that had then recently been dusted off for renewed advert-fuelled popularity, Lalo Schifrin's car-bigging-up main title theme from Bullitt and Jean-Jacques Perrey's Lucozade-proffering early Moog gurgle-out E.V.A., alongside - more impressively still - the single version of John Barry's oddly ill-fittingly Cold War-evoking theme from ITC's most entertainingly ludicrous series of the lot, The Persuaders, which up until then had been eluding compilers on account of headache-inducing rights complications, with many a collection having to opt to use a dreary orchestral rendering in its stead. Yer Schifrin also makes everyone's day with Dirty Harry's scorching opening title accompaniment, which rumbles on ominously far longer than it has any right to before losing control and going wildly overboard with the blaring brass, yodelling backing vocal ladies and wah-wah disobedience, along with the more subdued On The Way To San Mateo from further along in the Bullitt soundtrack, while John Barry performs much the same honours with his oft-overlooked recurring Bond incidental instrumental 007. On the more obscure and televisual side, there's not only the shrill flute-driven funk workout that introduced a corduroy-clad post-Doctor Who Jon Pertwee grilling a team of b-list celebrities about an extended ripoff of Cluedo in Whodunnit?, Laurie Johnson's close-but-no-final-verse-trumpet-voluntary single-length reading of The Avengers, the surprisingly tuneful 'gritty' urban eighties orchestra-hit-driven intro from Dempsey & Makepeace, and The Les Reed Brass' top drawer cover of The Saint, there's also the Simon Park Orchestra's it's-a-lager-not-a-tune-tastic theme from Van Der Valk - probably one of the most frequently forgotten chart-toppers in top forty history - and even better still its even more regularly overlooked b-side; Distant Hills, better known to school-averse perusers of pre-daytime TV daytime TV schedules as the closing theme from Crown Court, and which is arguably worth the price of admission alone.

Yet amazingly, if we're extending the 'price of admission' analogy still further and indeed beyond the point where it really makes any logical or cogent sense, all of this above-alluded to musical fantasticness is really only sitting in those dusty display cases in the foyer that people just sort of wander past without taking much notice of, and what everyone really wants to see (or, erm, hear) is the main attraction; or, in less ridiculous terms, those excitement-arousing themes taken directly from the soundtracks of TV episodes. And they really are 'taken directly' - in the absence of easily sourceable master tapes, a deal was struck with the then-present rights holders of ATV/ITC's televisual output whereby they were literally dubbed from master copies taken directly from the archive, with the opening and closing themes as heard on screen bolted together into something at least approximating 'full length'. While this does mean that they're unavoidably presented here in trebly flat mono and there are some jarringly shoddy bits of editing on display - someone was clearly labouring under the misapprehension that Gerry Anderson's 'Century 21' ident was actually part of the UFO theme, whilst a butterfingered fragment of the sponsor message from the US broadcasts somehow found its way into the theme from The Baron - mere words alone cannot adequately express how much of a thrill it was to finally have high quality as-heard-on-TV copies of those two along with The Prisoner, Randall And Hopkirk (Deceased), Department S, Jason King, Stingray, Fireball XL5, Supercar, Space: 1999Tiswas and Sapphire & Steel (or, as the back cover tracklisting has it, 'Steele'), complete with chattering teleprinters, screeching car u-turns and Patrick McGoohan thumping a desk crudely sellotaped over the top. Of course, dilligent detective work has since led to a great many compilations using the original tapes of all these and many more besides and in glorious properly mastered stereo to boot (yes, alright, and mono in quite a few cases too, but you get the general idea), with the result that in retrospect they make This Is... Cult Fiction Royale feel like a bit of a disjointed listen as a whole, but at the time it was a massive step up and indeed step forwards from the home-made cassettes that hapless soundtrack fans had been trying and failing to put together to their satisfaction for far too long.

Inevitably, with a compilation and indeed an archive-scouring endeavour on this scale, there are a couple of moments where This Is... Cult Fiction Royale doesn't quite hit the Century 21 Productions target. The perfectly decent but all-too-familiar single versions of Thunderbirds and Captain Scarlet And The Mysterons show up instead of their superior on-screen readings - quite why they didn't take the opportunity to include the much-sought-after mock-bubblegum-psych oh-no-some-boxes-are-falling-quite-near-me closing song from the latter really is a mystery - although on the other hand we should be grateful they averted the weedier onscreen original of the Joe 90 theme in favour of the hefty Northern Soul-favoured single version, 'wow' or otherwise. Presumably because the rights were then owned by the same people as the erstwhile ATV/ITC shows, we get the horrendous beefing-up of the theme from The Magic Roundabout from the now quietly forgotten Nigel Planer-narrated episodes, though the most jarring plot-straying is saved for right at the end, when listeners get to 'enjoy' all seven bastard minutes of the the are-they-still-going-on-about-that-am-I-still-on-that-fecking-island moping-sax main theme from the show they could never quite stop trying to convince you that you liked, Twin Peaks, and more incongruously still Vangelis' complete and unedited Blade Runner Blues, which may very well be an astonishing piece of music but is not really one that should be taking up several decades at the end of two discs' worth of walloping drums and swaggering brass. Though if you did give up halfway through, then you'll have missed the suspiciously prolonged blast of silence at the end; 'hidden tracks' at the beginning and end of CDs were all the rage back then - indeed, it's quite possible that some have still never even been stumbled across - and what better way to end this collection than with the inattentive-listener-alarming actual literal binging and indeed bonging ATV 'zoom' jingle, blaring out as if an episode of Pipkins is about to start? Actually, why wasn't the theme from Pipkins on here? Yes, alright, moving on...

Although whether they were actually that good at going out on a high as individual compilations is open to question, This Is... Cult Fiction Royale really did end the Cult Fiction series on a high; presumably it was a commercial rather than artistic decision to finish the series here, but even so it drew a pretty satisfying line under two years and nine discs' worth of expertly-chosen tracks that most of the target audience had probably never even imagined they'd get to own on CD. And that wasn't even the end of the story; in 2004, Virgin saw fit to release The Best Of Cult Fiction, which collapsed highlights from the earlier volumes (though frustratingly no Eurovision stuff) onto two discs alongside a handful of newcomers and a couple of selections from Tarantino's later offerings, and a revised This Is Easy, replacing a couple of the original's more obscure selections with contributions from the likes of Serge Gainsbourg and Mike Flowers (and yes, they did take the opportunity to upgrade those horrendous re-recorded Burt Bacharach and Sandie Shaw tracks). Meanwhile, there was no updated Trackspotting.

So, This Was... Cult Fiction. A series of compilations that may not have had the era-defining cultural cachet of Now That's What I Call Music, the slick combination of chart hit crowd-drawing and collector-friendly obscure 12" mixes of Anthems: Electronic 80s, or the sheer FOR THE SAKE OF ALL THAT IS DECENT AND HUMANE HIT IT WITH A BIN of Summer Chart Party, but which still make for interesting and enjoyable listening today, and which more importantly went very well with your Britpop, your Loungecore, your unironic love of Eurovision, your alcopops, your liking for the sort of films that the 'cineastes' seldom enthused over, your back issues of Loaded that you couldn't bear to throw away, and your falling off a chair while attempting to impress 'That Becky'. Significantly, the exotic jazzy stylings and tendency towards chilled-out extended album-closers also went surprisingly well with an unexpected various-reasons-prompted shift in musical mood that happened shortly after This Is... Cult Fiction Royale came out... but that's another story.